Essence: 2 Willpower: 5 Join Battle: 5 dice Resolve: 4; Guile: 4 Evasion: 4; Parry: 3
Health Levels: -0/-1×3/-2×3/-4×1/Incap
Climbing: 5 dice
Feats of Strength: 7 dice
Intimidation: 8 dice
Tracking: 5 dice
Senses: 4 (dark vision)
Stealth: 8 dice
Attack: (Bite): 8 dice (Damage 12)
Attack: (Claws): 10 dice (Damage 10)
Attack: (Grapple): 8 dice (8 dice to control)
Combat Movement: 6 dice
Gengar Return!: Gengar has the ability to find pathways into the Underworld & Labyrinth.
Materialize/Dematerialize: Nearby shadows get ripped from their place and gather on the floor as Gengar oozes his way into the material world.
Dream Eater: Gengar is able to enter the dreams of sleeping victims, learning a single intimacy, which he can then tell his master.