Vox Mallux

Smooth Talking Dino Rider

Description:
Vox Mallux Caste: Eclipse Supernal: Socialize
Physical:
Anima:
Theme:
ATTRIBUTES
Strength: 2 Charisma: 3 Perception: 2
Dexterity: 4 Manipulation: 3 Intelligence: 3
Stamina: 3 Appearance: 5 Wits: 3
ABILITIES
Athletics 3
Awareness 3
Brawl 1
Bureaucracy Caste 2
Dodge Favored 4
Integrity Favored 5
Linguistics Caste 2
Martial Arts 3
Medicine Favored 1
Performance 3
Presence Caste 4
Resistance 1
Ride Caste 3
Socialize Caste 5
Stealth 1
Survival Favored 5
Thrown Favored 3
Anima & Essence
10 motes, 1 WP The Eclipse sanctifies an oath she has witnessed. The Exalt touches the oathgivers (or their words, as they pass through the air), her caste mark flashing imperceptibly. If she wishes, her anima briefly flares, swirling with the words and runes by which Heaven has given her the right to arbitrate such matters.
Oath-givers who break pacts sanctified by the Eclipse (including the Exalt herself ) are subject to a terrible curse. The details of the curse are devised by the Storyteller, ideally reflecting the oath broken. A woman who breaks a hospitality oath might find herself incapable of rest beneath any roof for a year and a day, while a man who murdered the one he swore to protect may find his defenses utterly failing him when he must next fight for his life.
N/A The Eclipse has diplomatic immunity when treating with the enemies of Creation. So long as the Eclipse approaches them on legitimate business of some kind, shades, spirits, the demon princes of Hell, and the Fair Folk may not attack the Eclipse or her companions without just cause, and such creatures must observe the local rules of hospitality. Such beings may still attempt to provoke members of the Solar’s embassy into breaking the peace, thus voiding this effect’s protection.
Variable Motes The Eclipse represents all the subtle movements of Essence under Heaven, the strange and self-referencing powers that stir when night merges with day. Eclipses can learn the Charms of spirits, Fair Folk and similar supernatural beings which have the Eclipse keyword for eight experience points each.
Mote Regeneration 5 motes of essence at the end of each round of combat. Outside of battle, characters regain 5 motes per hour (+2 for Manse). Sleep, meditation, reading quietly, 10 motes per hour.
Peripheral Mote Pool 40
Personal Mote Pool 16
Willpower 7
Weapons
Name Acc Dmg Def Ovw Parry Tags
Skycutter 0 +12 0 4 0 Lethal, Long
Hearthstone
Gem of Seduction This deep purple hexagon changes to dark blue in bright sunlight. It makes the bearer seem more attractive, especially to anyone to whom he is attracted. The gem gives a +1 bonus to all Appearance rolls or +3 to any rolls involving seduction.
Defense
Soak: 3 Parry: 3 Evasion: 4 Resolve: 4 Guile: 4
Merits
Familiar 3 Tyrant Lizard (Onyx)
Familiar 3 Gengar
Familiar 3 Mouse of the Sun
Artifact 3 Skycutter (Deliverance)
Familiar 4 Martial Arts
Manse 3 Gem of Seduction
Language 1 Forest-Tongue
Intimacies
Name Context Intensity
No Day But Today Defining
Can’t We All Just Get Along? Major
Onyx Major
I Will Never Be a Slave Again Major
Free Love, and the Freedom to Love Major
Animals are trustworthy. Humans, not so much Minor
Free Those Who Can’t Free Themselves Minor
Charms
Name Type Duration Cost Description Page
Graceful Crane Stance Reflexive Scene 3m Perfect balance, can stand or run on things too narrow or weak to support her normally, with no chance of falling or breaking through. 261
Drifting Leaf Elusion Reflexive Instant 1m the Solar successfully evades an attack roll bearing successes equal to her Evasion. This Charm may be invoked after the attack roll is made. 300
Masterful Performance Exercise Supplemental Instant 2m This Charm supplements a Performance-based action, granting one automatic success and rerolling 1s until 1s fail to appear. This Charm also makes the Exalt’s 1s unavailable to magic that might interfere with her performance. 361
Thousand Courtesan Ways Reflexive Indefinite 5m This Charm raises her Appearance by one for the rest of the scene, even if this increases it past five. An erotic vision made manifest, she may attempt and succeed at seductive persuade actions without targeting an Intimacy. In addition, she may make her movements and words effortlessly erotic, subtly or overtly sensualizing her social influence actions. She might be using a read intentions action to draw out someone’s opinion on a social issue while subtly enticing him with an instill action, or she might play a song to remind a prince of his homeland while using an inspire action to stir a fire in the belly of his wife. In such cases, her social influence is made with a single roll, each different action sharing the roll’s results. 368
Listener-Swaying Argument Supplemental Instant 3m This Charm supplements an instill or persuade action, granting the Solar one automatic success and additionally granting one non-Charm bonus die for every two points the target’s Resolve is boosted by any means. 369
Threefold Magnetic Ardor Supplemental Instant 4m The Solar’s intense sexuality magnifies her powers of persuasion, making any instill or persuade actions made with Presence, Performance or Socialize more compelling. Normally when a character has higher Appearance than her target’s Resolve, she enjoys a non-Charm dice bonus equal to the difference of the two values. This Charm converts the difference into automatic successes. This bonus counts as dice added by a Charm. Note that this Charm still works if the character has the Hideous merit, as the amplification of her horrifying Appearance
has an equally profound effect on persuasion. In this case, Threefold Magnetic Ardor also supplements threaten actions.
371
Harmonious Presence Meditation Reflexive Scene 5m/7m For five motes, this Charm grants three bonus dice to all forms of social influence from all Abilities except Stealth. In addition, the cost of all social influence Charms are reduced by one mote, to a minimum of one. The seven mote version of this Charm extends the duration to indefinite. 369
Master Horseman’s Techniques Permanent Permanent Horse- Summoning Whistle: The Lawgiver can spend one mote reflexively to call a loyal mount to her side. ; Harmony of Spirits Style: The Lawgiver can spend one mote reflexively to stop herself from falling off a mount. The Exalt can activate this effect when she is asleep, unconscious or otherwise incapacitated, and will not fall off the mount from being asleep or otherwise unconscious during ordinary travel. Against any attack which might knock her from her mount, she gains +1 Defense. ; Speed-Sustaining Technique: The Lawgiver can spend one mote reflexively and touch a mount to sustain it for two hours. Effort during that time does not exhaust the creature, and it does not suffer harmful random incidents such as thrown shoes and injured hooves. 380
Seasoned Beast-Rider’s Approach Supplemental Instant 1m, 1wp With this Charm, activated when the player rolls Join Battle, the Exalt’s mount gains an Initiative track with a starting value equal to her own, and may make attacks on its own turn. In addition, when the Solar commands her mount to perform a Ride-based movement action, it no longer uses up the Exalt’s movement action for the turn. 381
Worthy Mount Technique Reflexive Permanent — (1i) the mount can take reflexive defend other actions to defend the Solar, paying one from its Initiative to prevent attacks which would harm her. These defend other actions increase the mount’s Parry and Evasion by 1, but cannot raise them past 5. In addition, while it is in a position to guard the Solar, its damage totals gain a number of dice equal to the Solar’s Essence. 381
Mastery of Small Manners Reflexive Scene 5m The Solar attunes herself to the patterns of social inter¬action, allowing Essence to guide her responses. While this Charm is active, the Exalt adapts to the expectations of a host culture, and is able to instinctively and reflex¬ively follow its customs, behaving appropriately for the situation at hand. This Charm does not grant the Exalt perfect understanding of a society, but covers greetings, eating and gift customs, and flirtation mores. This Charm eliminates all penalties incurred by unfamiliarity with cultural expectations and group dynamics, and prevents a character from committing any major faux pas. In ad¬dition, those who hold positive Intimacies for the culture the Solar has attuned herself to gain a temporary positive Minor Tie of respect or admiration for the Solar, while those who hold negative Intimacies for foreigners or out-siders have that Intimacy temporarily lowered by one level of intensity. 393
Motive-Discerning Technique Supplemental Instant 3m This Charm supplements a read intentions action (p. 218), applying the double 9s rule to the Solar’s roll. In addition,
the Exalt may substitute Wits for Perception when she is reading the intentions of a person with whom she is speaking.
393
Shadow Over Day Reflexive Instant 1m The Solar may reflexively raise her Guile by one point. 394
Guarded Thoughts Meditation Simple Indefinite 4m The Exalt shrouds her mind, concealing her inner thoughts behind fivefold walls. This Charm indefinitely raises her Guile by three points. 396
Friendship w/ Animals Approach Simple Scene 3m Through the use of this Charm, the Exalt can deal with nearly any wild animal. 409
Beast-Mastering Behavior Simple Week 10m, 1WP A Solar with Beast-Mastering Behavior gains (Essence) automatic successes to this roll, and shortens the interval of the roll to one week. Using this Charm exempts her from the specialty requirements of normal training, while the Charm Friendship with Animals Approach may eliminate the penalty associated with wild or hostile animals. At Survival 5+, Essence 3+, the Solar can teach a familiar she has enhanced with Spirit-Tied Pet to use magical abil¬ities, such as the eagle’s special ability Iron Wings Carry. Doing so costs the Solar two experience points per ability trained.The player and the Storyteller can work together to develop new and appropriate abilities for the Solar to teach her familiar. Also at Survival 5+, Essence 3+, the Exalt can use Beast- Mastering Behavior on a familiar she has enhanced with Bestial Traits Technique, to teach it to use a special ability that it can only use during Deadly Predator Method, for a cost of two experience points. Such abilities need not be wholly appropriate for the animal in question. A flying squirrel might gain the power to generate a charge like an electric eel, while a tyrant lizard might learn to spit a fireball from its mouth. 410
Spirit-Tied Pet Simple Instant 10m, 1wp, 1xp An Exalt with a familiar has experienced the gift of having been chosen twice. The Exalt reaches through her anima to touch the bond she shares with her companion animal, elevating its spiritual status and according herself the following powers:
Unbreakable Loyalty: The familiar gains a Defining Tie of loyalty to the Solar, if it does not already have one. No influence of any kind—other than that of the Solar—can make the familiar act against this Intimacy.
Essence-Drawing Method: The familiar becomes a font of spiritual energy. The Solar may reflexively draw up to five motes from her pet once per day. The Exalt must be within short range of the familiar she wishes to tap. If the Exalt taps more than five motes from multiple pets in a scene, the motes she draws will only last until her next turn.
Power-Renewing Bond: The Solar draws strength from her familiar bond. Once per day, through interaction with her familiar, the Exalt may draw a single point of Willpower as a simple action lasting at least a few seconds. This contact renews the Solar’s mental energies and can even negate a -1 crippling penalty to the Exalt’s social influence actions. The Solar may only use this power once per day, no matter how many familiars she has.
Sense-Riding Discipline: The Exalt may borrow the senses of a familiar through a moment of intense concentration. This simple action requires the Solar to concentrate on pushing her consciousness into the mind of her familiar, rendering her incapable of taking any other
actions until she has returned to her own mind. This power can be invoked when the character is asleep or otherwise inactive, and has no known range limitation. At Survival 5, the Exalt further extends her influence into the familiar’s motor functions, merging seamlessly with her charge in order to control its actions.
410
Hide-Hardening Practice Permanent Permanent - The Solar reaches into the substance of her familiar, and draws out that which is soft and vulnerable, hardening muscle, bone and hide. The familiar’s soak increases by three, and its hardness by one. The Solar may enhance a single familiar with this Charm (Essence) times. 411
Life of the Aurochs Permanent Permanent - The Solar taps a wellspring of Essence to increase her fa¬miliar’s vitality and stature. Each purchase of this Charm increases a familiar’s health levels, adding one -1 health level and two -2 health levels to its health track. In addi¬tion, each repurchase increases her familiar’s size by 10%, to be manifested normally or only during Saga Beast Virtue and Deadly Predator Method. The Solar may enhance a single familiar with this Charm (Essence) times. 411
Saga Beast Virtue Reflexive Indefinite 5m, 1WP The Exalt infuses her familiar with Solar anima, unlock¬ing the form of the sacred beast. Her familiar grows in size by 25%, and gains +1 to all Attributes, and both de¬fenses. It also gains up to (Essence) mutations, determined by the player upon purchase of the Charm. The Exalt can choose to activate Saga Beast Virtue with as many or as few of the designated mutations as she chooses. While in Saga Beast form, the familiar is completely immune to fear-inducing effects. 413
Precision of the Striking Raptor Supplemental Instant 1m The Solar’s accuracy is calculated as if it was made from close range, regardless of the distance from which she is throwing. If Precision of the Striking Raptor is used at close range, the target’s defense is lowered by one. 415
Joint-Wounding Attack Supplemental Instant 3m If her attack does at least three damage, it adds a -3 penalty to all of her opponent’s dice pools for the rest of the scene.
Any particular wounding does not automatically heal at the end of the scene; the target may need special care to restore lost sight or use of a hand suffering nerve damage.
415
Ox-Body Technique Permanent Permanent -- One -1 and two -2 health levels. 375
Seductive Shapechange Simple Scene 8m Once a user of this charm has read a character’s intentions to determine their ideal sexual mate, it may use this charm to sculpt its body into that form. While this Charm is active, it adds +2 Appearance when making
social influence rolls to seduce the character whose preferences it has tailored itself to, or that play on Intimacies of lust towards itself.
527

Vox Mallux

Exalted Foxcalibur darkshifter